Week 12: User Testing #1- finding the right shape
- adi liberman
- Mar 19, 2022
- 1 min read
Updated: Jun 15, 2022
Updated: March 6, 2022
This week was the first week that we really felt like we are on a breaking point.
When we started designing the prototype, we realized that it's going to be much harder than we thought it would be. So we researched existing products on the market today that lead to traffic and combine lights and shadows and accordingly we created more prototypes that we tested on users
The purpose of the test was to understand what the shape of our product would be.

The user testing process:
1. The pretesting:
- We found 5 participants.
- We asked for consent of their parents\guardians to film the test.
- We have prepared in advance 4 questions and answers.
2. The preparation (of the participants):
- We started by presenting our product.
- Explaining the "think aloud" technique.
- Describing the scenario, in order to give a general context.
3. The post-testing:
- We asked the participants follow up questions, which were a mix of
pre prepared questions and our observations.
- We analysed the data.
4. The finding & solutions:
- We divided the finding Size, Shape, Material.
- We discussed the findings and possible solutions.
- We have created a slide for our results.

In the next round of testing,
it is worth examining the option for a cooperative game versus a game alone.
What feelings does it make to users?
We took the conclusions from the usability tests and tried to design the next prototype that would be made up of 2 sticks and LEDs that simulated the light.
Comments