Updated: March 13, 2022
After making all the changes, we felt like the prototype is cleaner and more understandable. We still don’t feel 100% satisfied with our prototype, but we know that eventually we will pass through this challenge.
The purpose of the User Testing -
1. Object holding VS wearing
2. Individual use VS common
We found 4 participants in the right age group or close to it, in order to get a relatively accurate feedback.
Now we understand that-
1. The design of the sticks encouraged mobility.
2. A clear preference for playing together versus alone.
3. Competition incentive led to greater movement among the recipient of the "mission".